Skip to content

Gamified learning and engagement

GamelyLearning games, live quizzes and rewards for schools and training teams.

Gamely turns one set of questions, or a lesson file, into any of 20 games: live in class, as homework, or in a study hub, with XP, badges, quests and class boss battles that keep people coming back. It installs on your own server, connects to your LMS and sign-in system, and uses the AI provider you choose.

Built for

  • Primary and secondary schools
  • Kindergartens and academies
  • Tutoring and test-prep centres
  • Colleges and training institutes
  • Corporate training, onboarding and L&D teams
  • Organizations that must keep student or staff data on their own servers
modules
9
modules
features
5
features
AI capabilities
1
AI capabilities
integrations
1
integrations

The work it takes off your plate

What problems does Gamely solve?

01Teachers re-enter the same material for quizzes, flashcards, word games and worksheets.

A question set is written once and plays in every game type that fits; the builder ranks the 20 templates by how many questions they can use.

02Interest fades after the first quiz.

XP, levels, daily streaks, badges, daily quests, teacher challenges, an avatar shop and class boss battles reward coming back.

03Writing good questions takes hours.

AI drafts up to 50 questions from a topic, pasted text or the school's own lesson files, including scans and recordings, for the teacher to check.

04Scores have to be retyped into the LMS.

LTI 1.3 and direct gradebook sync send scores to Canvas, Google Classroom, Blackboard or Moodle automatically.

05Per-teacher subscriptions grow every year and keep data on the vendor's servers.

Gamely is bought once and installed on the organization's own server, with no seat limits in the software.

Why it is different

What makes Gamely different?

One question set, 20 games

Questions are stored apart from games, so a single set plays as Classic Quiz, Gameshow, Tower Defense, Gold Quest, Crossword, Map Quest, Spot It, Listen & Spell and more. The builder shows which templates fit.

More variety for learners with no extra preparation time.

Elsewhere: Live-quiz tools run one quiz in several live modes; Wordwall also switches templates (34 on its Pro plan).

Own it, host it, no seat count

Gamely installs on the organization's own server with a setup wizard, keeps files private behind short-lived links, and has no user, seat or plan limits in the code.

Predictable cost and full control over where student or staff data lives.

Elsewhere: Hosted subscriptions priced per teacher, host or learner, with data in vendor-chosen regions.

LMS, SSO and API without an upgrade

LTI 1.3 Advantage, gradebook sync to Canvas, Google Classroom and Blackboard, eight sign-on options including SAML, two-factor sign-in, a REST API and signed webhooks ship in every install.

No surprise upgrade when IT asks for single sign-on or grades in the LMS.

Elsewhere: LMS and enterprise SSO reserved for school, district or enterprise plans (Kahoot requires 25+ EDU licences for LTI).

A reward system, not just a podium

An XP and coins ledger, levels, streaks, 15 automatic badges, daily quests, teacher challenges, an avatar shop, class boss battles and rewards for teachers.

Learners keep practising between lessons; teachers are recognised for engagement.

Elsewhere: Points and leaderboards inside each game, with fewer lasting rewards documented.

Your AI, or none at all

Pick from 13 AI providers per organization, including a private model on your own server through Ollama. Keys are encrypted. Without AI, questions can still be made from text and scans with built-in rules and free OCR.

You decide what AI sees your content and what it costs.

Elsewhere: Vendor-chosen AI, often limited by plan or usage credits.

Capabilities

What can Gamely do?

Home dashboards

Each person lands on a home page made for their role: teachers see classes, bosses and results; students see level, coins, streak, quests and assignments.

Used by Teachers, Staff, Admins, Students

  • Role-aware home page

    Teachers, students, parents and new admins are each sent to the home page that fits their role, including the setup wizard on a fresh install.

  • Student home

    Shows level and XP progress, coins, daily streak, badges, recent games, class assignments, daily quests and live class bosses.

AI built into the work

How does Gamely use AI?

Optional helpers that draft, summarise and suggest, each tied to a specific task in the product.

AI question writer

Drafts questions with answers, explanations, a skill tag and a difficulty level, which the teacher reviews before saving.

It works from
A topic (up to 150 characters) and grade, or pasted text up to 10,000 characters; question type or a mix; count up to 50; language.
It gives you
Ready-to-edit questions in any AI-supported question type; invalid ones are dropped automatically.

BeforeTopic: \"Photosynthesis\", grade 7, 10 questions, mixed types.

With LumoraTen draft questions (multiple choice, true/false, ordering, fill-in) with explanations, added to the question set for review.

Runs on The organization's own choice of 13 providers via laravel/ai (OpenAI, Anthropic, Gemini, Azure OpenAI, Bedrock, Mistral, Groq, xAI, DeepSeek, Cohere, OpenRouter, Ollama, OpenAI-compatible); bring your own key.

How work flows

What does a day in Gamely look like?

Teacher

From a lesson file to graded homework

  1. 1Upload a chapter PDF or slide deck to the curriculum library.
  2. 2Press \"Make questions\", choose the type and count, and check the draft set in the editor.

Use cases

Who uses Gamely, and for what?

Use cases for Gamely
Use caseWho it is forWhat it solves
Weekly review across a schoolK-12 educationTeachers turn each week's lesson files into games, assign them as homework, run a Friday live quiz and see who needs help by skill; parents follow progress from home.

Integrations

What does Gamely connect to?

Built-in connections

  • LTI 1.3 Advantage (Canvas, Moodle and other LTI platforms)

    Launch games from the LMS, choose them with deep linking, return grades and pull the course roster. Dynamic registration from a one-time link.

Security and deployment

How is Gamely secured and deployed?

Security and access

Two-factor sign-in
Authenticator-app codes with single-use recovery codes; organizations can require it for teachers and admins.

Running it yourself

Laravel 13 (PHP 8.4+), React 19 with Inertia 3 and TypeScript, Tailwind CSS 4, Laravel Reverb websockets, MySQL 8.

  • PHP 8.4 or newer with Composer
  • Node.js 20 to build the front end
  • MySQL 8 (the documented database)
  • A queue worker for webhooks, LTI grade return and LMS grade sync
  • Laravel Reverb websocket server for live games (pages fall back to polling)
  • A cron entry running the scheduler every minute (ends live games at their end time)
  • Optional: Redis, S3-compatible storage, SMTP/SES/Postmark/Resend email
  • Optional: Tesseract and Poppler for OCR, espeak-ng or Piper for a server voice
  • Higher PHP upload limits for video uploads

Prefer not to? Lumora can manage the deployment for you, with hosting included.

Languages

Gamely is available in All the languages are supported. Right-to-left layouts are supported.

Ask about security or deployment

Ownership

How do you buy and run Gamely?

Every Lumora product is a one-time purchase. You choose how it is deployed, decide whether you want five years of updates, and ask us for changes only when you need them.

Purchase

Own the application you need

Buy one Lumora product or several. Each purchased application is deployed on one agreed hosting environment.

With Lumora-managed deployment, hosting is included and our team answers technical questions about the application. Or we provide the application files for your own hosting.

Explore the products

Updates

Five years of updates, if you want them

The extended license is the base price plus a markup and includes 5 years of product updates from your go-live date. After that, you can renew updates with us.

Started with the base license? You can add updates later by paying the difference in license fees. Support and maintenance cover system bugs; new features are handled as customization.

Ask about the extended license

Customization

Changes that fit how you work

Need a workflow, field, report or integration the product does not have? We review the request and quote it as its own project.

Data migration from your current system is quoted the same way. If your team has changed the source code, we analyse it first and specific customization charges apply.

Request a customization

Two ways to deploy

01

Managed by Lumora

We run the deployment environment for your application. Hosting is included, and our team helps with technical questions about the application.

02

On your own hosting

We provide the application files and your team deploys them on your hosting environment. You may modify the source code; later work by Lumora on modified code is quoted as customization after a code analysis.

See Gamely working with your own processes

Tell us how your team works today. We will walk you through Gamely, the deployment options and the extended license, and quote any migration or customization you need.